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Xuzz aka icefire the author of various customisation tools for the Nintendo Wii has released 3.1 beta. WADder is a Wii Channel Creator for use with Homebrew-enabled Wii consoles.
Please Note:
Quote:
This homebrew application will brick your Wii if you misuse it!
Please ensure you fully understand what it does and how to use it before you run it.
(Please have brick protection if you use it). For information on how to use WADder visit: WADer Wiki. Please don't distribute Illegal wads, you may distribute Legal ones!The following in the download are windows installer and source zip.
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Features:
* 100% icefire/Xuzz and HACKERCHANNEL code -- no claiming I'm ripping things off any more.
* SOUND IS CONVERTED TO BNS FORMAT -- SMALLER, SOUNDS BETTER, WADDER EXCLUSIVE (except HBC and Nintendo).
* No external programs used to do any part of the WAD creation -- all internal.
* Included WAD packer more accurate than any other.
* Included U8 packer the best in existence. Even better than marcan's. And crediar's. Especially HowardC's and Gally's. And all the others.
* Built in WAD browser for finding a base WAD!
* Smaller resulting WAD files than any other program/method (even manually).
* Files created are more accurate (as it is based on Wii.py)
* Progress bars for most operations.
* TPLs can be in over 5 different formats, with automatic detection (though can be manually overridden)
* WAD Editor, not Creator. This means you can load different parts from different WADs.
* Cross platform, works on Mac, Windows, and Linux!
* Can install to anywhere, on any platform.
* Better UI than ever before.
* Stablest WADder yet!
* Completely legal. No doubts about it.
* Under the HACKERCHANNEL license.Features from previous versions:
- Title ID changing.
- Two selectable NAND Loaders with permission from the authors (comex and Waninkoko)
- Selectable DOL to make a channel for your favourite app.
- Change the channel title for all languages -- or any specific one.
- Completely edit static and animated channels!
- Everything else I forgot.Known issues:
- TPL preview is often screwed up.
Quote:
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http://members.ps3-tools.de/Da…/setup_wadder3.1_beta.rarBorderlands 2 save editor xbox. The ‘ Borderlands 2 Save File Editor ‘ by Gibbed lets you create new save files or modify existing save data in Borderlands 2. For example, you can level up your Vault Hunter, add more money, skip missions, and add awesome weapons to your backpack. Check here if you are looking for the Borderlands the Pre-Sequel Save File Editor. Create a new Pre-Sequel game on 360. Save it onto the USB. Transfer the USB to a computer. Load it into gibbed, make the changes you want. Transfer the USB to 360. Transfer the save from the USB to the main 360. Start the Pre-Sequel. Upload the save to the cloud. Download the save from the cloud. Yeah it's a pain in the butt. Gibbed Borderlands 2 Save Editor Xbox 360 Desktop Gibbed Borderlands 2 Save Editor Xbox 360 for Windows XP/NT/2000/2003 the newest version 1.1.4 appeared in Polish edition of CHIP 12/2006, to get from: CHIP - chip.pl, where Gibbed Borderlands 2 Save Editor Xbox 360 is one of the hits and from PC World Komputer - pcworld.pl. Gibbed's Borderlands 2 Save Editor is a small and easy to use application that can help you edit your Borderlands 2 saved game files. With Gibbed's Borderlands 2 Save Editor you will also be able.
Nintendo Wii WAD files are like a zip or cab file on PC that contain a full set of files for installing an.app (application, program, game). The main purpouse of Wii WAD files is to install custom made channels. Nintendo Wii WAD files are like a zip or cab file on PC that contain a full set of files for installing an.app (application, program, game). The main purpouse of Wii WAD files is to install custom made channels and cIOS, but they are also considered to be an equivalent of the ROM and ISO files majority of which are warez. It gives random Title IDs to wads which may or may not replace any current titles installed on your Wii. On Homebrew apps that are being injected into channels, its best to rename ' name of app. Dol ' to ' 00000001.app ' and replace the previous 00000001.app with that one. Then repack the wad and you have 'injected' the new.DOL file. Copy the one you need to a place where you can easily find it (like the desktop). Browse for the source file (the 000000XX.app) and the mym file. Now click Create Mymenu. Run WADder from your desktop - Enter values for the options. Pay special attention to the Title ID field: this MUST be different for EACH channel on your Wii - You must enter something for every option.
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Wadder Wii
- This article is about Wii software packaging. For the data files used by Doom, see WiiDoom.
- 1General info
- 3WAD format
General info
The WAD file-format is a package that contains title information for the Wii, such as System Menus, IOS versions, and channels.
Piracy
Unfortunately, WAD files are often used to distribute pirated channels (both Virtual Console and WiiWare), due to the fact that they are also used by Nintendo and therefore easy to rip from the Wii and, for some WAD files, Nintendo's servers, and easy to create installers for. Wiibrew does not in any way endorse piracy, and as such these uses of WAD files should not be discussed.
If you wish to discuss legitimate WAD files, please ensure you make clear which file you are talking about and what you will use it for, to prevent people jumping to conclusions about your intentions.
System Menu
WAD files are often installed in the Wii System Menu to appear as channels, making launching easier. If a WiiBrew app isn't installed as a channel, it can usually only be launched from the Homebrew Channel itself. WAD file creation seems to be an intricate process and tools are difficult to locate, and most are based on the .NET framework. Associated with WAD file generation are forwarders, which when loaded simply load another arbitrary application. A common technique is to use a somewhat generalized WAD that can be easily customized to then forward to another WiiBrew application stored on the SD card.
Wii System Channel WAD files exist for WiiMC, ftpii, and numerous others.
Wadder Wii Controller
Forwarders are somewhat easier to locate, a common one being the Narolez-NForwarder, for which source exists and is easily modifiable. One WAD generation system that still appears to be active is the CRAP system that appears to be .NET based. The Wadder system also seemed to be .NET based but it appears abandoned. Although these tools are often associated with piracy, there are clearly legitimate uses for them as well.
The WAD files themselves contain either still images or a collection of images to be animated, as well as sound data. In addition there is a .DOL file for the program to be run when launched.
WAD format
Installable WADs
Common format used for WAD files distributed in update partitions from Wii discs. Thanks to Segher for his source.
Start | End | Length | Description |
---|---|---|---|
0x00 | 0x03 | 0x04 | Header size. Always set to 0x20. |
0x04 | 0x05 | 0x02 | WAD Type. 'ib' is used for boot2 WADs, 'Is' for everything else. |
0x06 | 0x07 | 0x02 | WAD Version. Always set to zero. |
0x08 | 0x0B | 0x04 | Certificate chain size. |
0x0C | 0x0F | 0x04 | Reserved. Always set to zero. |
0x10 | 0x13 | 0x04 | Ticket size. |
0x14 | 0x17 | 0x04 | TMD size. |
0x18 | 0x1B | 0x04 | Encrypted content data size. |
0x1C | 0x1F | 0x04 | Footer size. |
0x20 | 0x3F | 0x20 | Alignment to 0x40 bytes (padding). |
Sections are stored in installable WAD files in the same order from their headers (certificate chain, ticket, TMD, content data). Each section is aligned to a 0x40-byte boundary.
The encrypted content data section is composed of content files, which are stored following the same order from the TMD content records. These are encrypted using the decrypted titlekey from the Ticket and the content index as the IV (first two bytes, followed by 14 zeroes). The SHA-1 checksum of the decrypted content must match the hash from its corresponding TMD content record. Each content is individually aligned to a 0x40-byte boundary.
The footer is an optional, unencrypted timestamp / buildstamp. It's usually the first decrypted 0x40 bytes from the first content file.
In a hex editor, the beginning of any installable WAD will be 00 00 00 20 49 73 00 00
. This can be useful to extract an embedded installable WAD from an ELF binary.
Backup WADs
Format used by content.bin files to store content data from a channel copied or transferred to the SD card, which get saved to /private/wii/title/<low_tid_ascii>/content.bin
.
Also used by downloadable content data stored in the SD card, which gets saved to /private/wii/data/<low_tid_ascii>/<index>.bin
- in this context, <index>
represents a specific content index value from a TMD content record, expressed as a 3-digit number in base 10 notation (e.g. 000.bin
).
Savegames use the same exact header, albeit with different fields filled and with an entirely different structure for the rest of the file.
Start | End | Length | Description |
---|---|---|---|
0x00 | 0x03 | 0x04 | Header size. Always set to 0x70. |
0x04 | 0x05 | 0x02 | WAD Type. Always set to 'Bk'. |
0x06 | 0x07 | 0x02 | WAD Version. Always set to 0x01. |
0x08 | 0x0B | 0x04 | Console ID. |
0x0C | 0x0F | 0x04 | Savegame file count. Always set to zero (only used in savegames). |
0x10 | 0x13 | 0x04 | Savegame file data size. Always set to zero (only used in savegames). |
0x14 | 0x17 | 0x04 | TMD size. |
0x18 | 0x1B | 0x04 | Encrypted content data size. |
0x1C | 0x1F | 0x04 | Backup area size (total size from the start of this header to the end of the encrypted content data). |
0x20 | 0x5F | 0x40 | Included contents bitfield. |
0x60 | 0x67 | 0x08 | Title ID. Set to zero in backup WADs from content.bin files, set to parent title ID in DLCs (not the DLC title ID) and set to game title ID in savegames. |
0x68 | 0x6D | 0x06 | MAC address. Always set to zero (only used in savegames). |
0x6E | 0x6F | 0x02 | Reserved. Always set to zero. |
0x70 | 0x7F | 0x10 | Alignment to 0x40 bytes (padding). |
Wadder Wii Emulator
Sections are stored in backup WAD files in the same order from their headers (TMD, content data). Each section is aligned to a 0x40-byte boundary.
The included contents bitfield serves to determine which contents from the TMD are part of the backup WAD. Up to 512 different contents (bits) can be toggled, separated in groups of 8 contents (byte), where the LSB represents the first content from the group and the MSB represents the last content. Shared contents are usually not included. For example, the bitfield for a backup WAD that holds a TMD with 10 content records, where indexes 4 and 8 are both shared contents, would be EF 02
(11101111 00000010
), followed by 62 zeroes.
The encrypted content data section is composed of content files, which are stored following the same order from the TMD content records. These are encrypted using the console-specific PRNG key and the content index as the IV (first two bytes, followed by 14 zeroes). The SHA-1 checksum of the decrypted content must match the hash from its corresponding TMD content record. Each content is individually aligned to a 0x40-byte boundary.
In a hex editor, the beginning of any backup WAD will be 00 00 00 70 42 6B 00 01
. This can be useful to extract an embedded backup WAD from a bigger file (such as content.bin files).
Please note that, unlike content.bin
files from channels, each <index>.bin
file from transferred DLCs only holds a single encrypted content. This also means that a single bit from the entire included contents bitfield is enabled.