Nov 14, 2016 Becoming a Werewolf There is only a few ways to become a Werewolf in Skyrim all of them during and after the Companions Questline, for those who haven't gone through the Companion's Questline there is a moment where you will encounter Werewolves and this way you can become a Werewolf. To become a werewolf in Skyrim, start by going to Whiterun and talking with Aela the Huntress. Then, complete the mission she sends you on so you can officially join the Companions. Next, talk to Farkas and complete a radiant quest with him.
Werewolves exist in Skyrim. The disease is known as lycanthropy (or Sanies Lupus in TES III: Bloodmoon). Any player can choose to become a werewolf. You can become a werewolf through a ritual during The Companions questline. In Skyrim, several named NPCs are werewolves. The Silver Hand faction is known to hunt them and werewolves are often found in their encampments locked in cells (as in Gallows Rock and Driftshade Refuge ); you can recognize a Silver Hand base by the presence of werewolf.
This article is about enemies who are werewolves. For the condition lycanthropy, in particular the effects it has on you, see Lycanthropy.
Werewolves are monstrous, wolf-like creatures that roam Skyrim. They are taller and broader than man and mer, and are capable of moving on two limbs or sprinting on all four. They have a weakness to silver weapons, but are incredibly strong, very fast, and are immune to diseases and paralysis effects. You can become a werewolf through a ritual during The Companions questline.
In Skyrim, several named NPCs are werewolves. The Silver Hand faction is known to hunt them and werewolves are often found in their encampments locked in cells (as in Gallows Rock and Driftshade Refuge); you can recognize a Silver Hand base by the presence of werewolf heads on pikes. Many werewolves in Skyrim are seen in both human and werewolf form, such as the members of The Companions or the Frostmoon Pack on Solstheim in Dragonborn, while werewolves encountered in the wild are always seen in their beast form, with the exception of two random encounters. Hostile werewolves can only be encountered in the wild through the Dawnguardadd-on.
Werewolves in Skyrim are strongly tied to the Daedric Lord Hircine; in fact, the members of The Circle were turned into werewolves by the Glenmoril witches, who serve Hircine. Those with the beast blood are prone to violence, whether accidental or intentional, as they live with a constant bloodlust which drives them to kill and devour their enemies. Werewolves are widely feared and hated in Skyrim as in other provinces, and will be attacked on sight if spotted in beast form. They possess deadly armor-piercing claws and incredible strength, and are capable of easily knocking most creatures they encounter to the ground.
- 1Werewolf Types
- 3Related Quests
- 5See Also
Werewolf Types[edit]
The werewolves listed below can be found in cages in Silver Hand lairs and will become hostile when released. If Dawnguard is installed, they can also be encountered in the wild along roads and in the wilderness at night, or as part of random encounters.
Werewolves[edit]
Werewolves carry no weapons and wear no armor, but there is a 50% chance they will be wearing a pair of ragged trousers. If Dawnguard is installed, werewolves will drop a wolf pelt and human flesh, and have a small chance of dropping a random assortment of gems, rings, and a few pieces of gold when killed.
The 'Werewolf Claws' spell used by the werewolves listed below is unique to non-player werewolves. It is a constant-effect spell that gives werewolves a Fortify Unarmed Damage bonus, which becomes increasingly powerful for higher-level werewolves.
All of the werewolves listed below are members of the Werewolf NPC class.
Name | Level | ID | Sta. | Spells | ||
---|---|---|---|---|---|---|
Werewolf | 1 | 00023abc | 100 | 0 | 100 | None |
Werewolf Savage | 6 | 000a092b | 150 | 0 | 125 | Werewolf Claws (Fortify Unarmed Damage, 5 pts) |
Werewolf Brute[1] | 12 | 000a092c | 210 | 0 | 155 | Werewolf Claws (Fortify Unarmed Damage, 10 pts) |
Werewolf Skinwalker | 20 | 000a092d | 290 | 0 | 195 | Werewolf Claws (Fortify Unarmed Damage, 15 pts) |
Werewolf Beastmaster | 28 | 000a092e | 370 | 0 | 235 | Werewolf Claws (Fortify Unarmed Damage, 20 pts) |
Werewolf Vargr | 38 | 000a092f | 470 | 0 | 285 | Werewolf Claws (Fortify Unarmed Damage, 25 pts) |
Werewolf Bosses[edit]
These boss-level werewolves are equipped with level-dependent armor (banded iron armor, steel armor, steel plate armor, Orcish armor, or ebony armor). Werewolf bosses of level 23 and higher also carry a leveled two-handed weapon:
- Battleaxe:iron battleaxe, steel battleaxe, Orcish battleaxe, Dwarven battleaxe, elven battleaxe, glass battleaxe, or ebony battleaxe
- Greatsword:iron greatsword, steel greatsword, Orcish greatsword, Dwarven greatsword, elven greatsword, glass greatsword, or ebony greatsword
- Warhammer:iron warhammer, steel warhammer, Orcish warhammer, Dwarven warhammer, elven warhammer, glass warhammer, or ebony warhammer
If Dawnguard is installed, werewolves carry no weapons and the leveled armor is replaced with the same outfit as their generic counterparts (a 50% chance of a pair of ragged trousers). They will also drop the same items as generic werewolves (Dawnguard only).
All of the werewolves listed below are members of the 'boss' version of the Werewolf NPC class.
Name | PC Level | NPC Level | ID | Sta. | Spells | ||
---|---|---|---|---|---|---|---|
Werewolf Savage | 1, 6, 12 | 7 | 000a1972 | 185 | 0 | 155 | Werewolf Claws (Fortify Unarmed Damage, 5 pts) |
Werewolf Brute | 20 | 14 | 000a1973 | 255 | 0 | 190 | Werewolf Claws (Fortify Unarmed Damage, 10 pts) |
Werewolf Skinwalker | 28 | 23 | 000a1974 | 345 | 0 | 235 | Werewolf Claws (Fortify Unarmed Damage, 15 pts) |
Werewolf Beastmaster | 38 | 31 | 000a1975 | 425 | 0 | 275 | Werewolf Claws (Fortify Unarmed Damage, 20 pts) |
Werewolf Vargr | 48 | 42 | 000a1976 | 535 | 0 | 330 | Werewolf Claws (Fortify Unarmed Damage, 25 pts) |
Named Werewolves[edit]
Name | Location | Description |
---|---|---|
Aela the Huntress | Jorrvaskr | A member of The Circle of the Companions |
Akar(DB) | Frostmoon Crag | A tight-lipped member of the Frostmoon pack and brother of Majni |
Arnbjorn | Dark Brotherhood Sanctuary | A former Companion and an assassin of the Dark Brotherhood |
Farkas | Jorrvaskr | Twin brother of Vilkas and a member of The Circle of the Companions |
Hjordis(DB) | Frostmoon Crag | A Nord member of the Frostmoon pack on Solstheim |
Kodlak Whitemane | Jorrvaskr | The Harbinger of the Companions in Skyrim |
Majni(DB) | Frostmoon Crag | The leader of Frostmoon pack who sells unique rings for werewolves |
Rakel(DB) | Frostmoon Crag | A female Nord member of the Frostmoon pack |
Sinding | Falkreath Jail | A Nord werewolf imprisoned for killing a child in Falkreath |
Skjor | Jorrvaskr | A proud member of The Circle of the Companions |
Vilkas | Jorrvaskr | A member of The Circle of the Companions and twin brother of Farkas |
Related Quests[edit]
Skyrim Werewolf Tutorial Mod
- The Silver Hand: Join the ranks of The Circle and clear Gallows Rock of werewolf hunters.
- Ill Met By Moonlight: Participate in the Daedric Prince Hircine's Great Hunt.
- Totems of Hircine: Journey to the given location to find a Totem of Hircine. (radiant)
World Interactions[edit]
- Human changing into werewolfDG
- Werewolf Kills Loved OneDG
- WerewolvesDG
- Werewolves VS VampiresDG
Notes[edit]
- Dead werewolves cannot be raised with Dead Thrall, but can be raised multiple times with the Ritual Stone.
- The Dragonborn add-on adds werebears, a new type of lycanthrope. However, players cannot transform into these creatures.
See Also[edit]
Skyrim Werewolf Skill Tree
For more information on werewolves of the Elder Scrolls universe, see the lore article.
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- Farmer (Werewolf)DG — a male Nord encountered in the wilderness that will transform and attack you on sight
Books[edit]
- Charwich-Koniinge Letters, v1 by Charwich — Letter sent from Charwich to Koniinge about their search for Azura's Star
- Charwich-Koniinge Letters, v4 by Syrix Goinithi — Letter sent between Charwich and Koniinge about their search for Azura's Star
- Lycanthropic Legends of Skyrim by Lentulus Inventius, Order of the Horn — A recounting of the unwillingness of Skyrim's inhabitants to share stories of Lycanthropy
- Physicalities of Werewolves by Reman Crex — A morbid anatomical study of werewolves on live subjects
- The Totems of Hircine — Werewolf tales regarding artifacts of Hircine
- The Wolf Queen, v1 by Waughin Jarth — Life of Queen Potema, Book One
- The Wolf Queen, v3 by Waughin Jarth — Life of Queen Potema, Book Three
- The Wolf Queen, v8 by Waughin Jarth — Life of Queen Potema, Book Eight