Sh3 Warship Mod



Its best to remove the mods folder out into the temp folder and the go back to the WSM3.0 folder and place this in the JSGME mods folder. Next open the mods folder you move into the temp folder and you will see 3 folders (Gel. Gell, Gelll) these contain the ships files you need only activate one of your choice. The first one is for SH3, its just a change of the night map and should be alright with stock SH3 and all the super mods as well. SH3 Blue Night Map.7z Day time, night time. This one is a SH4 mod and once again you need to be on v1.5 and is only for stock SH4 only. SH3 v1.4b Standard Mission files Note: The SH3 v1.4b version is fairly plain and does not include any of the extra ships, AA guns, searchlights, buoys or outer harbor lighthouses found in other super-mods to the game as displayed in the image below. These features were not in the SH3 v1.4b version. GWX3 Standard Missions (default campaign files).

  • SH3 Warship Mods released - Page 27 - SUBSIM Radio Room Forums I am hope you like photo and is help for work at mods a speciali in WSM amd WO: pin.
  • Ship pack mods for SH3. On wether or not Wake Island would be considered in my mission area and being a daredevil by going and sinking any Jap ships docked there.

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SH3 v1.4b Standard Mission files

Sh3 warship mod v3.0

Note: The SH3 v1.4b version is fairly plain and does not include any of the extra ships, AA guns, searchlights, buoys or outer harbor lighthouses found in other super-mods to the game as displayed in the image below. These features were not in the SH3 v1.4b version.

GWX3 Standard Missions (default campaign files)

GWX3 Merged Campaign

GWX3 with “GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6”

GWX3 Merged Campaign with “GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6”

Sh3

GWX3 with “GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7”

Sh3 Warship Mod

GWX3 Merged Campaign with “GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7”

  • Note: Version 7 of the “GWX 3 Wilhemshafen,St Naz,Schluese and xtra
    ships”
    MOD had some bad graphic effects on the base at Lorient – some bunker walls
    were just plain missing. Hence, note in the IMPLEMENTATION section below that you must also add “WAC4.1 SubPen_animated_18.02.2010” to fix this problem.

NYGM 3.6F

  • Note: Verson 3.6F of NYGM appears to include the “Harbor Traffic Add-In” for the most part and did move the Lorient base outside the harbor, so whether you will consider this Mod useful is a matter of choice. “New Lorient v1 – NYGM 3.6F” is not compatible with “NYGM3.3 Mediterranean Campaign Only” or “Harbor Traffic Add-In”, but is compatible with most other NYGM Mods including 3rd Flotilla Mod, All Air Torpedoes, FuMB37XXIIINYGM, MFM-Interim-Beta_NYGM, IABLShipsforNYGM New Thomsen, Stiebler4C SubFlag, Stiebler4C_V16B1, Hitman GUI NYGM, Hitman Optics NYGM 3.6 (Fixed), and NYGM HiRes Submarines 3.6F. You will not have the GREEN buoy in the channel, but you will have bunker AA guns, additional ships and the escort ship.

LSH3-2015

Silent Hunter 3 Warship Mod 3.0

  • Note: Intended for CAREER mission play only. Does not support MultiMission_ NoCareer or SingleMissions_NoCareer. Replaces and provides all the functionality of LSH3-2015_BunkerStart plus adds the New Lorient base.
Warship

description / Beschreibung

Sh3 Warship Mod

Version1.5
Dateigröße6.08 MB
SystemSilent Hunter 3
Downloads71
Sprache Englisch
AutorAlfred Keitzer
Erstelldatum12.10.2017
Änderungsdatum12.10.2017
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